![]() ![]() One could argue an intentional art style, but the reality is that Master Reboot looks pretty underwhelming. Big square shapes also make up most of the environment, making Master Reboot look like a nineties PC-game. Most objects are completely textureless and character models seem too simple. Master Reboot has its pretty moments, like in seeing the sun coming through the trees in a forest, but most of the graphics are subpar. Unfortunately Wales Interactive reverts to cheap jump scares too often provide a lasting impact. I am a big fan of games teaching you through gameplay, but when I get annoyed because I have no clue as of what to do next, it’s poor game design.ĭespite the rather bland looking graphics, the game manages to create a creepy atmosphere and there were moments where I genuinely tensed up. Master Reboot is also quite vague in its intentions, often forcing you to wander around aimlessly until you find the small detail it wanted you to find. The game never really follow through with the mechanic of piecing together memories. Master Reboot remains vague and the bits and pieces you find aren’t enough to form a complete picture. Upon completing these challenges players are presented with a short cartoon clip explaining the events you just pieced together from the Soul Cloud's memories.Īs interesting as the story starts out, it quickly falls flat due to the lack of detail. Most of these goals are pretty straightforward and rarely challenging, but never to a point of annoyance. ![]() ![]() Master Reboot had me searching for items, recreating a musical piece or shooting targets on a fairground attraction. There is enough diversity here to keep players busy. The game can best be described as puzzle game from a first person perspective. ![]()
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